Interfaces and twilight vision
We continue to explore the subject of good practices for designing interfaces respecting also non-standard vision types: this time we'll talk about twilight vision.
We continue to explore the subject of good practices for designing interfaces respecting also non-standard vision types: this time we'll talk about twilight vision.
When working on interfaces, how often do you remember about the fact that different users may see colors in different ways? Color perception has many particularities, and keeping that in mind will enable you to create more convenient and enjoyable applications for a wider audience.
Exploring the world of software requirements: Sofia, Test Engineer at Noveo, will explain how to identify potential gaps in the product information that is available to the team.
Today we’ll talk about something that seems natural and imperceptible, but turns up very important for our accurate perception of the interface visual component - about animation. We give the word to our PR-manager Maria who works a lot with video- and motion-clips answering the call of her heart and the one of duty and thereby knows first-hand how to attract the audience attention correctly, facilitate perception and not to overplay in the meantime.